More detailed, cooler, without using many sources.
The visual
appearance of video games is growing more rapidly along with technological
developments. One example is NVIDIA who did raytracing branding using RTX
a few years ago. Now, it's Microsoft's turn to improve it using DirectX 12
Ultimate in 2020.
DirectX 12
Ultimate will become the new standard for video game visual display. They
worked with two large manufacturers such as AMD and NVIDIA to combine an API,
so that it could be used by developers both to develop the game on a PC or
console.
DirectX 12 Ultimate will become the new standard for video game visual display. They worked with two large manufacturers such as AMD and NVIDIA to combine an API, so that it could be used by developers both to develop the game on a PC or console.
However, not all graphics cards are supported by DirectX 12 Ultimate. Only a few, such as the NVIDIA RTX series, belong to him. While the red team that plans to release a new graphics card this year with RDNA 2 support must wait even longer. At least close to the release date of the Xbox Series X and PlayStation 5.
Here are the new DirectX 12 Ultimate features:
- Direct X Raytracing (DXR) 1.0 dan 1.1
- Variable rate shading: Enables the system to load lower by varying visual display shading without compromising its quality.
- Mesh shader: A simpler version of pipeline geometry to help reduce the possibility of bottlenecks.
- Feedback sampler: Allows developers to capture and record texture sampling information and locations to improve texture streaming and texture-space shading. An important feature that must be given when rendering in 4K resolution.
The above feature is a feature that is actually quite old. This is because the feature was announced in 2019 ago. Now, they only re-branding by adding "Ultimate".
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